claire cotton
claire cotton
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Post Processing on The Clock that Forgot to Chime

Breakdown

In the post processing stage for this project, I utilized both Unreal and Nuke to get the look we wanted. In Unreal Engine, a Post Process Volume was added to the scene to add bloom and lens flares. After each frame was rendered, they were brought into Nuke to combine each layer and make color corrections.

claire cotton
claire cotton

clairecottonart@gmail.com

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