Check out some scenes from my Capstone project The Clock that Forgot to Chime! I did all of the lighting in for this short and here are some of my favorite scenes!

All lighting was done in Unreal Engine 5.6 with a mix of Directional Lights, a Sky Light, and Area Lights on characters and important props. Throughout the whole short, there is a combination of practical and natural lighting to showcase the mix of natural and industrial elements in the story.
Here is the lighting guide for the short that I created to base my lighting off of! Since a big part of the story features a clock, I wanted the passing of time to be noticable and to be shown through lighting. So in the beginning of the short, the lighting indicates that it is night time and then increasingly gets lighter until it gets to morning, where I wanted to have that warm morning “golden hour.”
